Posts Tagged ‘GPU’

Try a little sorenson – squeeze … that is… don’t forget 360

Saturday, July 17th, 2010

http://www.sorensonmedia.com

is pretty cool – we all need to squeeze these media monsters but

360 http://www.sorensonmedia.com/video-delivery-network/

is much more with their own world of skins, players, a review section to share, statistics, SEO, one stop shopping …. central satellite view …. wow … that’s a lot of alliteration …. but then again … SorensonSqueeze are one

playlist

let’s Bubble with CS5, C4d and Trapcode P

Saturday, June 12th, 2010

let’s Bubble with CS5, C4d and Trapcode P

Exploring Cinema 4d’s material options can take you into world’s you’ve never gone before. Texture, reflections, luminance blend to produce more than a look but a feel and a mood and very easily an other worldly atmosphere.

We love textures, we love our hidden associations that inspire us, or scare us, or attract us, or mesmerize

it is so easy to cross reality and map our dreams in visions

….  perhaps the only limit within apparitions

Materials, Shaders, and Silver Linings

Wednesday, June 9th, 2010

playing with materials and textures in C4d is fun. We play with light and color in other animation products, some texture is available but C4d imitates the world. Wood, marble, stone, flower offering an easy step to imitate life and have a little more time for your ideas.

The AE plugin was released quite recently and the experience of faster rendering, viewing video thumbnails – whatever their source, offers more time …

for the fun stuff.

playing with particles – trapcode CS5

Thursday, June 3rd, 2010

I upgraded trapcode to 64 bit which practically coincided with CS5 ….  hmmmm

only to be expected. Now if only Knoll Light Factory and C4d would go 64 bit we could all place nicely together again.

It’s fun and easy to create some impressive yet simple fireworks with trapcode particular.

While it’s supposed to augment your action and add fire to your fancy, you can have a lot of fun just playing with the different particles.

I’ve noticed an old tutorial where you see a preview of the particle you choose, can’t imaging why they let this feature go.

Apparently only Form now offers a preview, but there is a pull down of presets, with an ‘hd’ high density and an economy size particle for you.

There is a pulldown with the particle definition presenting the presets names and they are fairly intuitive but I think it will be fun to

create my own index, movie image set because, heck …. seeing is believing.

the Win 7 software caught up with the avchd technology

Sunday, May 30th, 2010

I was so excited when I got my Canon Vixia …. about a year ago this time last year …

until I applied a mts file to my AE timeline and had to count to10 when scrolled the video … waiting for the display to catch up with me.

Nvidia’s marriage with Adobe in particular with Mercury Engine ( MPE )   in Premiere Pro changed this.  Hidef was endowed with real time editing with this one addition to your system but

now that I have my first Windows 7 experience it is a real pleasure to see an mts file with a representative thumbnails,

to open it directly from the folder display,  or to be able to play from the folder simply using Windows media.

These are ‘little things’ but make a tremendous contribution to your time when working with hi def, sampling and doing a little experimentation.

my HP – Pavilion core i7

Saturday, May 29th, 2010

moving from Vista and CS4 to Mercury/Nvidia/Cuda MPE was remarkable by itself.

For the first time, I could load up  an hi def mts file, and browse the timeline, just like it was any other video file.

Cool. But now my Pavilion has arrived.

Aliens … yes

Saturday, May 22nd, 2010

still catching up from the Flood … yes
phone service returned yesterday …. hmmmm
enie meenie ….. phonie or no

still lovin CS5 but alas so much wine … so little time

Aliens, yes ….

Premiere Pro CS5 – what’s new and what you need to do

Saturday, May 15th, 2010

Perhaps the most exciting addition to Premiere Pro CS5 is the Mercury playback engine. Right off the bat however, is the requirement that you have a 64 bit operating system.

On your pc, that means Windows Vista with Service Pack 1 or Windows 7. For Macs the Snow Leopard addition provides 64 bit.

For your CPU, Quad core with Hyper-Threading provides a marriage to large memory addressing with the ability to process your larger tasks in ‘chunks’ yet accessing your information and application in high speed RAM. A link with a friendly overview to Intel Core I7 is provided at the end of this article. You can think of multiple cores as multiple processers and Premiere Pro CS5 has been written to take advantage having multiple tasks handled at once with these processors.

From Intel’s site:

“Intel® Hyper-Threading technology enables highly threaded applications to get more work done in parallel. With 8 threads available to the operating system, multi-tasking becomes even easier.”

In today’s world, when you see recommendations for new software applications, you can be confident this is what you will see on new models offered at the best prices ever in our pc generation. The turn around in technology development and it’s appearance on the discount shelf is faster than ever.

Most experts recommend a minimum of 8 GB RAM. It is not unusual to see this in an off the shelf high performance gaming pc. For most Web media developers however, running multiple graphic applications at once is the staple of blending their features and separate contributions. Premiere Pro is the source for your video. This is where you edit, cut and splice. At the same time you are probably exporting this into After Effects or adding touches from Photoshop or Illustrator so 16 GB RAM is much more realistic. Windows 7 Professional can address up to 192 GB of memory so one piece of advice I’ve seen is, get all the memory your pc can handle. It will be well worth it.

Fortunately these applications can dynamically share memory in Creative Suite 5.

One of the most significant advances available only in Premiere Pro CS5 is the Mercury playback engine and for this you must use an Nvidia graphics card. At these early stages we get different reports and I’m sure Nvidia is responding to the community but initially the requirement was Nvidia Quadro series card which we associate with work stations only.

I’m already seeing other reports that suggest the GeForce, any ‘Cuda’ enabled Nvidia card will support the Mercury Playback Engine ( MPE ). This is very important. For all your resources, expensive processor, mountains of memory, the MPE is the special software that allows Premiere Pro to offload much of the graphic processing to the Nvidia GPU. It relieves the main processor while having the graphics tasks handled exclusively by the Graphics Processing Unit on the Nvidia card. More simply, expect to see your rendering time cut by 10 to 20 fold. Also notice on your Premiere Pro timeline the yellow highlight indicating that the Nvidia card is rendering your video on the fly in ‘real time’.

Intel Core I7

CS5 the Stars of the Show

Thursday, May 13th, 2010

It’s hard to overstate the stars  of Adobe CS5 being rewritten in 64 bit and the stars of the show are After Effects, Premiere Pro and Photoshop.

As you begin to explore you’ll see that on Windows Vista they are installed in a separate Program Files folder, not the (x86). We’ll learn more in coming days but the stars that belong to the 64 bit club are After Effects, Premiere Pro, and Photoshop. This makes sense. These are the media applications that beg for more memory addressing capability and applications that are confronting the technology of hi defintion that make design and development tedious and difficult.

Going from 32 to 64 bit addressing capability in your  operating system means an enormous addition to memory you can address but you need to make sure you are running a 64 bit OS. You can’t even install After Effects CS5 if it doesn’t detect a 64 bit OS.

In the Mac World, Leopard or Snow Leopard  has you covered.

In Windows, Windows 7 is 64 bit, Windows Vista Home Premium is 64 bit and Vista Service Pack 1 provides 64 bit. However, there’s much more to consider for Windows.

Different release versions of Windows have different memory limitations. There’s a very readable chart available on  the microsoft site at this link.

Windows 7 Memory

The most memory for any 32 bit version is 4 GB. Windows 7 Home Premium can address up to 16 GB. Step up to Windows 7 Professional and the memory limit jumps to 192 Gigabytes. Very significant. That’s 3000 times (3072) the range simply between Window 7 Home Premium and Professional. Either can run After Effects CS5 but to really take advantage of the render and real time editing capability, it’s not a tough decision to make for the nominal expense upgrading to Windows Professional.

Any plugins that you use in After Effects must also have been re-written in 64 bit to work with this new release. Red Giant has released it’s 64 bit version of the complete Trapcode Suite with Knoll Light Factory 64 bit version scheduled to be released in June.

Premiere Pro CS5 and Mercury on my Birthday

Wednesday, May 12th, 2010

Kingston FullMoons and Harpeth Bluffs

thanks Mercury