let’s go to the Carnival a bit early,
not quite Labor Day but then again, not much labor to celebrate this year
but Cinema 4D will provide a carnival nonetheless
celebrate ~
let’s go to the Carnival a bit early,
not quite Labor Day but then again, not much labor to celebrate this year
but Cinema 4D will provide a carnival nonetheless
celebrate ~
spline path – aliens need energy after all
animating a spline path in C4D can be just about anything. Energy connections, cellular growth, ‘mystical’ writing.
Define your skeletal outline, add a shape for your spline’s body, parent them with a sweep nurbs – I’d do C4D just for the crazy shape names. I wanna be nurb when i grow up …..
Summer Images Fire and Water
we still see the empty houses, and the broken asphalt
we see the boxes, and the lists,
it’s hot as fire, steam clouds your street
but the recovery … hey … is just at our feet …..
one of the fun things about animation is …. relationships intended to produce a certain ‘look and feel’ … a certain effect .. might work just fine for something completely different.
Using the cloth tag and some friction/gravity relationships you can create a pretty friendly waterfall with plane layers sliding off one another. Play with the timing, surround with a nice cartoon landscape, get some bright reflective material for your bubbly water surface and …
together they produce a nice starter for your wild paradise wonderland.
is pretty cool – we all need to squeeze these media monsters but
360 http://www.sorensonmedia.com/video-delivery-network/
is much more with their own world of skins, players, a review section to share, statistics, SEO, one stop shopping …. central satellite view …. wow … that’s a lot of alliteration …. but then again … SorensonSqueeze are one
easy to define your flight path with a spline. Once you like it, you may create second, rail to provide balance and banking. With ‘tangential’ chosen, your object, your mythical beast will orient with your railing and then
find some fun background …. or create your own. External video blends quite well if you want your cartoon to flirt with reality.
playing with materials and textures in C4d is fun. We play with light and color in other animation products, some texture is available but C4d imitates the world. Wood, marble, stone, flower offering an easy step to imitate life and have a little more time for your ideas.
The AE plugin was released quite recently and the experience of faster rendering, viewing video thumbnails – whatever their source, offers more time …
for the fun stuff.
I upgraded trapcode to 64 bit which practically coincided with CS5 …. hmmmm
only to be expected. Now if only Knoll Light Factory and C4d would go 64 bit we could all place nicely together again.
It’s fun and easy to create some impressive yet simple fireworks with trapcode particular.
While it’s supposed to augment your action and add fire to your fancy, you can have a lot of fun just playing with the different particles.
I’ve noticed an old tutorial where you see a preview of the particle you choose, can’t imaging why they let this feature go.
Apparently only Form now offers a preview, but there is a pull down of presets, with an ‘hd’ high density and an economy size particle for you.
There is a pulldown with the particle definition presenting the presets names and they are fairly intuitive but I think it will be fun to
create my own index, movie image set because, heck …. seeing is believing.
I was so excited when I got my Canon Vixia …. about a year ago this time last year …
until I applied a mts file to my AE timeline and had to count to10 when scrolled the video … waiting for the display to catch up with me.
Nvidia’s marriage with Adobe in particular with Mercury Engine ( MPE ) in Premiere Pro changed this. Hidef was endowed with real time editing with this one addition to your system but
now that I have my first Windows 7 experience it is a real pleasure to see an mts file with a representative thumbnails,
to open it directly from the folder display, or to be able to play from the folder simply using Windows media.
These are ‘little things’ but make a tremendous contribution to your time when working with hi def, sampling and doing a little experimentation.
moving from Vista and CS4 to Mercury/Nvidia/Cuda MPE was remarkable by itself.
For the first time, I could load up an hi def mts file, and browse the timeline, just like it was any other video file.
Cool. But now my Pavilion has arrived.